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BTEC Esports Extended Certificate

The Royal Harbour Academy

Upper Site, Marlowe Way, Ramsgate, Kent, CT12 6FA

National Extended Certificate (BTEC)
Level 3
Information and Communication Technology

Available start dates

Available start dates

Tuesday, 01 September 2026
The Royal Harbour Academy
2 Year(s)
Full time
Daytime/working hours

Application Instructions

Applications Open: 1/11/25

Applications Close: 31/7/26

Entry Requirements: - See individual courses

How to Apply: - Please apply via KentChoices

Course Summary

Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. The esports industry is a fast-growing global industry. In February 2019,

Newzoo published its 2019 Global Esports Market Report. This stated that, in 2018, the global esports market was valued at U.S. $655 million. This rose to nearly U.S. $865 million in 2019

and is projected to reach U.S. $1.79 billion in 2022.

This qualification has been developed to meet this upcoming demand for skills in Esports. The qualifications include a breadth of transferable skills that enable learners to experience different areas of esports to aid their progression to employment, either directly or via further study. Esports offers a unique opportunity to study a sector that crosses over multiple subject areas such as sport, marketing, enterprise, IT, and creatives. It provides an opportunity for the alignment of social, physical, mental, and financial skills into one qualification to deepen and expand learning. These are skills that are highly valued in a changing and fluid workplace. Learners must apply strategy, skill, and teamwork to be successful.

Course Details

This is a career-focused qualification with industry endorsement that will enable learners to learn underpinning knowledge, develop technical and transferable skills, and gain experience in a variety of different sections of the esports industry.

Learners taking this qualification will study four mandatory units:

• Unit 1: Introduction to Esports

• Unit 2: Esports Skills, Strategies and Analysis

• Unit 3: Enterprise and Entrepreneurship in the Esports Industry

• Unit 4: Health, Wellbeing and Fitness for Esports Players.


For more courses like this, check our courses page.